Jeux vidéo
 

Kaer Morhen

De Sorceleur Wiki.

Kaer Morhen
Kaer Morhen exterior concept painting

Kaer Morhen is an old keep where the sorceleurs used to be trained. The name is a corruption of the Langage ancien Caer a'Muirehen, which means Old Sea Keep, which seems strange as it is located in the mountains of the kingdom of Kaedwen, on the Gwenllech, but far from any sea.

In the old times, witchers trained and underwent mutations here, but fanatics who considered witchers an abomination attacked the keep and killed most of the teachers. Currently only Vesemir lives in the keep, although some other witchers sometimes rest here between their assignments, often during the winter.

Years ago a horde of fanatics, their hatred incited by various publications defamatory to witchers, such as the Monstrum, laid siege to Kaer Morhen. The mob could not have captured the fortress nor later laid it to ruin without the help of magiciens. Practically all those who were in the old fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, due only to the fact that they were not present at the time.

Sommaire

[modifier] Dans le jeu

Witchers' laboratory

The game's prologue is set at Kaer Morhen. In the opening sequence of the game, Geralt is found unconcious and suffering from amnesia just outside the fortress. Having barely recovered from his mysterious injuries, the witcher finds himself and his companions under attack, and so begins the story.

[modifier] Sorceleurs en résidence

  • Eskel - Witcher with a large scar on his face
  • Lambert - Witcher who has a biting tongue
  • Léo - Young witcher in training
  • Triss Merigold - Old friend of Geralt's
  • Vesemir - Experienced witcher, trains other witchers in Kaer Morhen

[modifier] Entrée de journal

Kaer Morhen est une forteresse de montagne inaccessible qui fut le quartier général de la guilde des sorceleurs pendant des siècles. Son nom vient de la langue elfique : Caer a'Muirehen peut se traduire par Vieille Forteresse Marine. Le château a perdu sa splendeur du passé, le remparts et les douves ont subi les outrages du temps et un vent glacial balaye désormais ses immenses couloirs. Il subsiste que quelques tours ayant résistées à l'épreuve du temps, celle abritant le laboratoire est toujours debout. Aujourd'hui, il ne reste plus qu'une poignée de sorceleurs, mais jadis, une foule de jeune gens suivaient un entraînement épuisant dans le célèbre "trou de l'enfer" de Kaer Morhen.

[modifier] Repères

[modifier] Destinations à partir d'ici

  • Dans The Witcher il n'est pas vraiment possible de quitter Kaer Morhen sauf à la fin du Prologue, et même à ce point-là, ceci est accompli par la devise d'un « cut-scene ».

[modifier] Dans "Le prix de la neutralité"

L'histoire dans la module « Le prix de la neutralité » se déroule autour de Kaer Morhen. The outer courtyards of the keep are where Deidre Ademeyn, a princess allegedly affected by the Curse of the Black Sun has taken refuge, aided somewhat by the witchers wintering there: Vesemir, Lambert and in particular, Eskel.

[modifier] Entrée de journal

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation - Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.

Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.

[modifier] Destinations à partir d'ici

[modifier] Plans